Friday, March 26, 2010

Reflection Summary 2

Reflection Summary 2
Heath and Luff (1991, 1992) found that online educational systems today have been built on the basis of bi-directional video-mediated teleconference systems.  In other words, views of a lecturer’s face and/or learning material are transmitted to the learners’ sites, and vice versa.  However, when a teacher talks and the students listen, meaning is gathered not only by words but also through voice inflections and body language.  Total understanding of meaning is hard to accomplish when participating in a conventional, video mediated, classroom setting. (Kato, Yamazaki, Suzuki Kuzuoka, Miki, and Yamazaki, 2002)  
Chapter 10 dealt with possible solutions with the prevailing systems used for conducting online classes. The author's of the study showed that the systems used today for video conferencing are “not sufficient for conducting collaborative learning where nonverbal interaction is crucial although they may be acceptable for an educational situation such as a lecture” (Kato, et al., 2002, p. 410)   Minneman (1990) and Ishii & Kobayashi (1992) found more problems for using video mediated classrooms when they stated that “flat, work-support systems used in computer-supported cooperative work do not transmit hand gestures and eye contact”.  CSCW’s do not support spatial activities.  Kato et al. developed a study in which the purpose is not only to “point out the physical limitations of these CSCW systems but to try to clearly delineate the intrinsic limitations so that an environment in which distant people talk as if in a close face to face conversation can be created. (Kato et al., 2002, pg. 410.)  The "body-metaphor concept", in which multiple camera's and monitors are used to show the speaker and the listeners faces, hands, and the objects in which they are using to present the lecture, was developed to analyze the instruction “in a primary face-to-face situation to see how an instructor and learners positioned themselves during instruction”  (Kato et al., p. 411).
The on-line learning community in which this study was based is a Knowledge-Based Learning Community as described by Margaret Riel and Linda Polin.  The Knowledge-Based Learning Community construct, use, reconstruct, and reuse knowledge in deliberate continuous cycles”  (Scardamalia & Brewer, 1994; Bereiter, 2001; Hewitt)  These communities seek to advance the collective knowledge in a subject or field of inquire, and to do so in a way that supports the growth of each of the individuals in the community .(Scardamalia et al., 1994)  In this case, coming up with an on-line video course in which interaction and collaboration occur in a natural way and in which the “spatial arrangement of functional resources originating from body part functions becomes a fundamental issue” (Kato et al., 2002, p. 421) Components of this type of learning community are:
Knowledge-Based Learning Communities
Community Dimensions
Practice-Based Learning Community
Membership
Membership is defined by credentials as knowledge-builders.
Members may or may not know each other personally.
Strong identity with the knowledge-building endeavor.
Task Features and/or Group Goals
Evolution of the knowledge base through current use and for future users.
Focus on validation knowledge, e.g., through peer review of cycles of generation of knowledge products.
Focus on learning how to learn, or learning how to strengthen or counter ideas or arguments.
Shared interest in development of the community.
Participation Structures
Long-term commitment to construct and reconstruct knowledge base.
Organized and defined by the tasks of production of intellectual work.
Reproduction and Growth Mechanisms
Construction of a shared language for characterizing group work.
Development and evolution of a set of procedures for evidence and interpretation that are passed from one group to the next.
Interchanges with similar knowledge-building learning communities.
(Riel & Polin, p. 33)
 Based on a normal classroom lecture environment, the investigators were interested in seeing how the learners positioned themselves during instruction. When the instructor pointed to an object several things were observed to be important to the success or failure of the lecture:
  1. the learners should be able to see the instructor's pointer
  2. the instructor should be able to see that the learners are orienting themselves toward the object as well as the pointer while they are watching his/her pointing
  3. the instructor should be able to reassure the learners by actions or words that the instructor is aware of the learners' orientation and when the learners intend to draw the instructor's attention to initiate a conversation with him/her
  4. the learners should be able to see the instructors face and
  5. the instructor should be able to notice the learner's orientation toward himself/herself. (pg. 411)
The experiment was conducted with four groups with each group consisting of one instructor and two learners. All subjects were university students. The experimenters taught some of the students to play the role of instructors. An experimental session for each group took one hour, during which both patterns were tried. While conducting the experiment, the learners' site had three cameras and three monitors. The instructors' site had two cameras and three monitors. One room had face-to-face metaphor in which a traditional teleconference based distance education system was in place. The front of the room had the face to face view and the hand gesture view. The work monitor was placed in the back of the room. The other room was set up based on the body metaphor concept with the face to face view was in front, the hand gesture and work screen were placed at the back.

It was concluded that by using the body metaphor concept, in which the learners had proof that the instructor was aware of their orientation, and that by being able to see not only where the instructor was pointing, but also what he was pointing toward, that there seemed to be a better balance between the understandability and the richness of communication resources. The learners were better able to attend to all 5 areas (mentioned) above that contributed to a successful online collaboration session.
I have decided to build an online classroom on the moodle.org website.  The purpose of this online learning community is to prepare my 9th grade students for the End of Instruction test in Algebra I.  The purpose of the ACE Algebra I End-of-Instruction test “is to measure Oklahoma students’ level of proficiency at the end of instruction in Algebra I.  On the ACE Algebra I End-Of-Instruction (EOI) test, students are required to respond to a variety of items linked to the Algebra I content standards identified in the Priority Academic Student Skills (PASS).  Each Algebra I test form will test each identified content standard and objective as listed below.  The following content standards and objectives are intended to summarize the knowledge as identified in PASS”. (ACE Algebra I EOI Test Specifications)

I will be able to determine whether or not the online learning community is successful by looking at the scores of my students on the ACE Algebra I End of Instruction test to determine if they scored proficient or need more intense remediation.  I will also incorporate online lessons, quizzes, and tests to help me monitor their progress throughout the year.

 “Moodle is a learning management system developed by educators and offers many channels for differentiated learning activities.  Faculty can upload documents, assignment instructions, links to web sites and media.  In this secure, password protected environment, learning can be extended beyond the limitations of a traditional classroom setting through chat sessions, discussions, collaboration spaces, quizzes, surveys and more.”  (http://fcpe.adelphi.edu/moodle/introduction/).

Moodle includes a constructivist and social constructionist approach to education, emphasizing hands on learning experience in which learners (and not just teachers) can contribute to the educational experience.  However, it is also in line with the accountability-focused ideas about education, such as with No Child Left Behind Act, in which learning outcomes, not necessarily teaching techniques, educational value, or pedagogy, are stressed. 




Activity Theory:
(information.net)
Based on Vygotsky’s Theory of Cognition and Lave’s Situational Learning Theories, Activity Theory emphasizes social factors and interaction between students and their environments and attempts to explain why the principle of tool mediation plays a central role within the approach. Tools (lessons and activities) are created and transformed during the development of the activity itself and carry with them a particular culture - the historical remnants from that development. So, the use of tools is a means for the accumulation and transmission of social knowledge. It influences the nature, not only of external behavior, but also of the mental functioning of individuals.  (http://carbon.ucdenver.edu/~mryder/itc_data/act_dff.html)
These are the specific tools used by Moodle.org.
  • Promotes a social constructionist pedagogy (collaboration, activities, critical reflection, etc)
  • Suitable for 100% online classes as well as supplementing face-to-face learning
  • Simple, lightweight, efficient, compatible, low-tech browser interface
  • Easy to install on almost any platform that supports PHP. Requires only one database (and can share it)
  • Full database abstraction supports all major brands of database (except for initial table definition)
  • Course listing shows descriptions for every course on the server, including accessibility to guests.
  • Courses can be categorized and searched - one Moodle site can support thousands of courses
  • Emphasis on strong security throughout. Forms are all checked, data validated, cookies encrypted etc
  • Most text entry areas (resources, forum postings etc) can be edited using an embedded WYSIWYG HTML editor
    (
    http://docs.moodle.org/en/Features)
The design and development of Moodle is guided by “social constructionist pedagogy which includes:
Constructivism:  People actively construct new knowledge as they interact with their environment. Constructionism:  Learning is particularly effective when constructing something for others to experience. Social constructivism:  Collaboratively creating a small culture of shared artifacts with shared meanings.  (http://docs.moodle.org/en/Philosophy)
There are several design features of moodle.org that make it an easy website for students to use:
·      Promotes a social constructionist pedagogy (collaboration, activities, critical reflection, etc)
·      Suitable for 100% online classes as well as supplementing face-to-face learning
·      Simple, lightweight, efficient, compatible, low-tech browser interface
·      Easy to install on almost any platform that supports PHP. Requires only one database (and can share it).
·      Full database abstraction supports all major brands of database (except for initial table definition)
·      Course listing shows descriptions for every course on the server, including accessibility to guests
·      Courses can be categorized and searched - one Moodle site can support thousands of courses
·      Emphasis on strong security throughout. Forms are all checked, data validated, cookies encrypted etc
·      Most text entry areas (resources, forum postings etc) can be edited using an embedded WYSIWYG HTML editor
(
http://docs.moodle.org/en/Features)

The overall Moodle package gives facilitators a variety of tools to put together a classroom that can meet the needs of the individual learning styles and preferences in their classrooms.

References

Heath, C., & Luff, P. (1993).  Technology in working order: studies of work, iInteraction, and technology, Graham Button (ed), Routledge, London, 1,93, pp 35-54.
Ishii, H., & Kobayashi, M. (1992).  Clearboard:  A seamless medium for shared drawing and conversation with eye contact.  Proceedings of CHI’92, (pp. 525-532) ACM.
Kato, H., Yamazaki, K., Suzuki, H., Kuzouka, H., Miki, H., & Yamazaki, A. (2002). Designing a video-mediated collaboration system based on a body metaphor. CSCL 2: Carrying Forward the Conversation (Computers, Cognition, and Work) (1 ed., pp. 409-423). Mahwah, NJ: Lawrence Erlbaum.
Moodle Tutorials: Moodle Introduction. (n.d.). Faculty Center: Adelphi University. Retrieved March 26, 2010, from http://fcpe.adelphi.edu/moodle/.
Networked Learning Conference 2010. (n.d.).Networked Learning Conference 2010. Retrieved March 26, 2010, from http://www.networkedlearningconference.org.uk.
Riel, M. and Polin, L. (2004). Online learning communities: Common ground and critical differences in designing technical environments. In Barab, S. A., Kling, R., and Gray, J. H., editors, Designing for Virtual Communities in the Service of Learning, pages 16-50. Cambridge University Press, Cambridge.
Scardamalia, M. & Bereiter, C.(1994).  Computer support for knowledge-building learning communities.  The Journal of the Learning Sciences, 3(3), 265-283.
Tang, J., & Minneman, S. (1990).  VideoDraw:  A video interface for collaborative drawing.  Proceedings of CHI’90, 313-320.
Riel, M. and Polin, L. (2004). Online learning communities: Common ground and critical differences in designing technical environments. In Barab, S. A., Kling, R., and Gray, J. H., editors, Designing for Virtual Communities in the Service of Learning, pages 16-50. Cambridge University Press, Cambridge.
Moodle Tutorials: Moodle Introduction. (n.d.). Faculty Center: Adelphi University. Retrieved March 26, 2010, from http://fcpe.adelphi.edu/moodle/.
Networked Learning Conference 2010. (n.d.).Networked Learning Conference 2010. Retrieved March 26, 2010, from http://www.networkedlearningconference.org.uk.
Philosophy. (n.d.).http://docs.moodle.org/en/Philosophy. Retrieved March 26, 2010, from docs.moodle.org/ed/Philosophy.
Oklahoma State Department of Education . (n.d.). Oklahoma State Department of Education. Retrieved March 26, 2010, from http://sde.state.ok.us/.
Ryder, M. (n.d.). What is Activity Theory.http://carbon.ucdenver.edu/~mryder/itc_data/act_dff.html. Retrieved March 26, 2010, from carbon.ucdenver.edu/~mryder/.

Moodle Classroom Design Proposal


Moodle.org/ACE Algebra EOI
Part I:  Design Proposal

Background Information

Needs Assessment:

            This is State Superintendent Sandy Garrett's summary of Senate Bill 1792, which became effective July 1, 2006. It affects the 2006-2007 SY seventh grade class and those who follow.

1.  These students will be required to pass the State's eighth grade test in math and reading in order to apply for a driver's license.

2.   These students will be required to pass four (two of which must be Algebra I and English II) out of seven end of instruction tests in the high school in order to graduate from high school. They will also be required to take the end of instruction test for each class they complete for which an end of instruction test is provided.

3.   End of instruction tests will include Algebra II, English III, and Geometry, in addition to the current EOIs, Algebra I, English II, Biology I, and US History.

Purpose/Goals:

The purpose of this online learning community is to prepare my 9th grade students for the End of Instruction test in Algebra I.  The purpose of the ACE Algebra I End-of-Instruction test “is to measure Oklahoma students’ level of proficiency at the end of instruction in Algebra I.  On the ACE Algebra I End-Of-Instruction (EOI) test, students are required to respond to a variety of items linked to the Algebra I content standards identified in the Priority Academic Student Skills (PASS).  Each Algebra I test form will test each identified content standard and objective as listed below.  The following content standards and objectives are intended to summarize the knowledge as identified in PASS”. (ACE Algebra I EOI Test Specifications)

Priority Academic Student Skills (PASS
                                                                       Algebra I           
Content Standards and Objectives
Number Sense and Algebraic Operations
  • Equations and Formulas (1.1)
  • Expressions (1.2)

 27%
Relations and Functions
  • Relations/Functions (2.1)
  • Linear Equations and Graphs (2.2)
  • Linear Inequalities and Graphs (2.3)
  • Systems of Equations (2.4)


56%
Data Analysis, Probability and Statistics
  • Data Analysis (3.1)
  • Line of Best Fit (3.2)

16%
Total Test
100%
(ACE Algebra EOI Test Specifications)

                 I will be able to determine whether or not the online learning community is successful by looking at the scores of my students on the ACE Algebra I End of Instruction test to determine if they scored proficient or need more intense remediation.  I will also incorporate online lessons, quizzes, and tests to help me monitor their progress throughout the year.

Learners/Community Members:

The learners/community members of my online learning community are 9th grade students who are enrolled in my Algebra I Lab class. These students qualify for special education services with a Specific Learning Disability due to a significant discrepancy between their ability and achievement scores in Mathematics.   This class is made up of four, male, freshman students.  Three are white (Non Hispanic), and one is Hispanic or Latino, and all four are in the regular classroom 40% – 79% of the day.

Contextual Information:

Moodle is a learning management system developed by educators and offers many channels for differentiated learning activities.  Faculty can upload documents, assignment instructions, links to web sites and media.  In this secure, password protected environment, learning can be extended beyond the limitations of a traditional classroom setting through chat sessions, discussions, collaboration spaces, quizzes, surveys and more.  (http://fcpe.adelphi.edu/moodle/introduction/)

Moodle includes a constructivist and social constructionist approach to education, emphasizing hands on learning experience in which learners (and not just teachers) can contribute to the educational experience.  However, it is also in line with the accountability-focused ideas about education, such as with No Child Left Behind Act, in which learning outcomes, not necessarily teaching techniques, educational value, or pedagogy, are stressed. 

Design Overview

Theoretical Rationales

Activity Theory:
(informationr.net)

            Moodle is based on Vygotsky’s Theory of Cognition and Lave’s Situational Learning Theories.  These theories are based on hands on, active learning.   The Activity Theory emphasizes the social factors and on interaction between agents (learners) and their environments.   The principle of tool mediation (in this case, online, interactive lessons and activities) plays a central role within these approaches. Learning is a result of experiences with other people who have tried to solve similar problems at earlier times and intended/modified a tool to make the learning process more efficient.  This does not have to be done by a teacher, but by any member of the learners’ social environment.  These tools are created and transformed during the development of the activity itself and carry with them a particular culture - the historical remnants from that development. So, the use of tools is a means for the accumulation and transmission of social knowledge. It influences the nature, not only of external behavior, but also of the mental functioning of individuals.  (http://carbon.ucdenver.edu/~mryder/itc_data/act_dff.html)
Tools:
  • Promotes a social constructionist pedagogy (collaboration, activities, critical reflection, etc)
  • Suitable for 100% online classes as well as supplementing face-to-face learning
  • Simple, lightweight, efficient, compatible, low-tech browser interface
  • Easy to install on almost any platform that supports PHP. Requires only one database (and can share it).
  • Full database abstraction supports all major brands of database (except for initial table definition)
  • Course listing shows descriptions for every course on the server, including accessibility to guests.
  • Courses can be categorized and searched - one Moodle site can support thousands of
  • courses
  • Emphasis on strong security throughout. Forms are all checked, data validated, cookies encrypted etc
  • Most text entry areas (resources, forum postings etc) can be edited using an embedded WYSIWYG HTML editor
    (http://docs.moodle.org/en/Features)
Pedagogy: 

            The design and development of Moodle is guided by “social constructionist pedagogy". This page attempts to unpack this concept in terms of four main, related concepts: constructivism, constructionism, social constructivism, and connected and separate.  (http://docs.moodle.org/en/Philosophy)

Constructivism:  People actively construct new knowledge as they interact with their environment.

Constructionism:  Learning is particularly effective when constructing something for others to experience.

Social constructivism:  Collaboratively creating a small culture of shared artifacts with shared meanings.

Connected and separate:  Balance of behavior is when someone tries to remain separate (objective and factual) and connected (empathic approach that accepts subjectivity. 
(http://demo.moodle.net/mod/lesson/view.php)

References
ACE Algebra I EOI Test Specifications. (n.d.). Oklahoma school testing program. Retrieved March 10, 2010, from www.sde.state.ok.us/studentassement
Features - MoodleDocs. (n.d.). Main Page - MoodleDocs. Retrieved March 11, 2010, from http://docs.moodle.org/en/Features
Features - MoodleDocs. (n.d.). Main Page - MoodleDocs. Retrieved March 11, 2010, from http://docs.moodle.org/en/Features
Information Research: an international electronic journal. Information science, Information management, Information systems, Information retrieval, Digital libraries, Information seeking behavior, Information seeking behavior, World Wide Web, WWW. (n.d.). Information Research: an international electronic journal. Information science, Information management, Information systems, Information retrieval, Digital libraries, Information seeking behavior, Information seeking behavior, World Wide Web, WWW. Retrieved March 11, 2010, from http://informationr.net
Moodle Tutorials: Moodle Introduction. (n.d.). Faculty Center: Adelphi University. Retrieved March 11, 2010, from http://fcpe.adelphi.edu/moodle/introduction/
Moodle Tutorials: The ADDIE Instructional Design Model. (n.d.). Moodle Tutorials. Retrieved March 11, 2010, from http://moodle-tutorials.blogspot.com/2008/11/addie-instructional-design-model.html
Moodle.org: Login to the site. (n.d.). Moodle.org: open-source community-based tools for learning. Retrieved March 11, 2010, from http://moodle.org/mod/forum/view.php?id=4792
Philosophy - MoodleDocs. (n.d.). Main Page - MoodleDocs. Retrieved March 11, 2010, from http://docs.moodle.org/en/Philosophy
Philosophy - MoodleDocs. (n.d.). Main Page - MoodleDocs. Retrieved March 11, 2010, from http://docs.moodle.org/en/Philosophy
Philosophy of Moodle. (n.d.). Understanding Moodle. Retrieved March 10, 2010, from demo.moodle.net/mod/lesson/view.php
TCPDF, d. M. (n.d.). Moodle - Wikipedia, the free encyclopedia. Wikipedia, the free encyclopedia. Retrieved March 11, 2010, from http://en.wikipedia.org/wiki/Moodle
Vian Public Schools. (n.d.). http://www.vian.k12.ok.us/modules/news/article.php?storyid=69. Retrieved March 10, 2010, from www.vian.k12.ok.us/modules/news/article.php?storyid=69
What is Activity Theory. (n.d.). What is Activity Theory. Retrieved March 20, 2010, from carbon.http://carbon.ucdenver.edu/~mryder/itc_data/act_dff.html
APA formatting by BibMe.org.

Wednesday, March 24, 2010

Moodle.org Moodle Powerpoint


I created a Moodle Powerpoint for another class and thought I would share it with you.


moodle presentation 1


Wednesday, March 10, 2010

Case Study 2


Case Study 2

Blogs:

What are the benefits of using blogs for educational purposes?
According to Will Richardson in his book BLOGS, WIKIS, PODCASTS, and Other Powerful Web Tools, a blog is an easily created, easily updateable Website that allows and author (or authors) to publish instantly to the Internet from any Internet connection.   (Richardson, 2009, pg. 17)  Blogs can enhance and deepen learning.  They can be used as class portals, online filing cabinets for student work, e-portfolios, collaborative space, knowledge management, and even school Websites.  Blogs also enable students to read more critically, think about that reading more analytically, and write more clearly.  The use of blogs also helps to build relationships with peers, teachers, mentors, and professionals within the blogging environment (Richardson, 2009, pg. 20)

What is the role of blogging in building a virtual learning community?
Blogs are not built on static chunks of content.  (Richardson, 2009, pg. 17)  Instead they are comprised of reflections and conversations that are constantly updated.  They ask readers to think and respond.  They demand interaction.  (Richardson, 2009, pg. 18)  There is a difference in blogging and journaling.  Blogging engages students and adults in a process of thinking in words, not simply an accounting of the day’s events or feelings.  (Richardson, 2009, pg. 20)  Learning specialists Fernette and Brock Eide’s research shows that blogging in its truest form has a great deal of potential positive impact on students.  They found that blogs can:

  • Promote critical and analytical thinking
  • Be a powerful promoter of creative, intuitive, and associational thinking
  • Promote analogical thinking
  • Be a powerful medium for increasing access and exposure to quality information
  • Combine the best of solitary reflection and social interaction (Eide Neurolearning Blog, 2005)

Describe what you have observed in the class blogs and the interactive process of blogging and responding in our class learning community and how the blogging has been used to build this learning community together with readings, forum discussions, etc.  Please provide specific examples of your observation to support your statements or arguments.
I was re-reading our classroom discussions from last week on Desire2Learn, and was amazed by how far the conversation evolved over the course of the week.  After posting our initial answers to your questions, asking questions of our own, and responding to these questions, I could actually see the depth of knowledge increase with every post.  I feel that I have a much deeper understanding of the weekly reading assignments, both the chapters and the handouts, by discussing them with my classmates, even if I did not read the same chapters that each of my classmates read. 

I admit I had a hard time getting into the blog.  The initial journaling over the readings are long, and trying to go through all 10 of my classmate’s writings proved to be daunting.  However, when you broke it down into commenting on only two or three other posts, it became a little easier to keep up with.  (I even found making sure I commented on everyone’s questions on D2L a little overwhelming)  I think I like posting on D2L better.  That program tracks what has been read and so therefore, I am not reading and re-reading the same posts over and over as I tend to do on the blog site. 

With a specific instructional or training context in mind, how can blogging be used to promote knowledge construction, collaborative learning or building virtual learning communities?
There are many pedagogies that leverage the constructivist theory. Most approaches that have grown from constructivism suggest that learning is accomplished best using a hands-on approach. Learners learn by experimentation, and not by being told what will happen. They are left to make their own inferences, discoveries and conclusions. It also emphasizes that learning is not an "all or nothing" process but that students learn the new information that is presented to them by building upon knowledge that they already possess. It is therefore important that teachers constantly assess the knowledge their students have gained to make sure that the students' perceptions of the new knowledge are what the teacher had intended. Teachers will find that since the students build upon already existing knowledge, when they are called upon to retrieve the new information, they may make errors. It is known as reconstruction error when we fill in the gaps of our understanding with logical, though incorrect, thoughts. Teachers need to catch and try to correct these errors, though it is inevitable that some reconstruction error will continue to occur because of our innate retrieval limitations. (http://en.wikipedia.org/wiki/Constructivism_ (learning_theory))
In most pedagogies based on constructivism, the teacher's role is not only to observe and assess but to also engage with the students while they are completing activities, wondering aloud and posing questions to the students for promotion of reasoning (DeVries et al., 2002). (ex: I wonder why the water does not spill over the edge of the full cup?) Teachers also intervene when there are conflicts that arise; however, they simply facilitate the students' resolutions and self-regulation, with an emphasis on the conflict being the students' and that they must figure things out for themselves. For example, promotion of literacy is accomplished by integrating the need to read and write throughout individual activities within print-rich classrooms. The teacher, after reading a story, encourages the students to write or draw stories of their own, or by having the students reenact a story that they may know well, both activities encourage the students to conceive themselves as reader and writers. (http://en.wikipedia.org/wiki/Constructivism_ (learning_theory))
  • First, Blogs are a truly constructivist tool for learning.  (Richardson, 2009, pg. 27)  The content that students and teachers create on the Web is content that becomes part of a wider body of knowledge.  It is searchable; therefore people find it and use it.  (Richardson, 2009, pg. 27)
  • Second, blogs can expand the walls of the classroom using e-mail and chat groups.  Classrooms in different geographic regions can conduct experiments, share results through text, picture, audio, or video; invite experts into the process to reflect on the results.
  • Third, blogs archive the learning that teachers and students do, facilitating all sorts of reflection and meta-cognitive analysis.  The ability to keep histories of work in an organized, searchable, easily shareable space is an important development.
  • Fourth, blogs are a democratic tool that supports different learning styles.  Everyone has a voice in the conversation and all ideas, even the instructor’s, are given equal presentation in the blog.  This provides the students’ ownership which can lead to more participation.
  • Fifth, blogs can enhance the development of expertise in a particular subject.  Normally, blogs focus their reading and writing on one topic, which helps bring about topic-specific expertise.
  • Finally, blogs can teach students the new literacies they will need to function in an ever expanding information society.  (Richardson, 2009, pg. 27-28)
According to research on the effects of  blogging in K-12 classrooms, students at all levels show more interest in their work, and their ability to locate and reflect upon their work is greatly enhanced, as are the opportunities for collaborative learning, when blogs are used in the classroom.  (Richardson, 2009, pg. 28)


Webcast Technologies:

First Impression/Experience
State what tool you have chosen and what site(s) you have visited. Describe your first impression and experience of using the tool/site and respond to the following questions.

I chose to visit IMovie at http://www.apple.com/ilife/imovie/.  I had a video recording of my son singing in the Corn Bible Academy’s Men’s Ensemble at a Sunday night church service that I wanted to embed onto my wiki page at http://tracy-henry.wikispaces.com/Tracy%27s+Videos.  I transferred the recording into an IMovie file and edited the entire concert into two, two minute clips.  I then downloaded the clips onto You Tube and embedded their url files onto my wiki page.
 
What does it do?
iMovie is a proprietary video editing software application which allows Mac users to edit their own home movies.  iMovie imports video footage to the Mac using either the FireWire interface on most MiniDV format digital video cameras, the USB port, or by importing the files from a hard drive. From there, the user can edit the video clips, add titles, and add music. Effects include basic color correction and video enhancement tools, and transitions such as fade-in, fade-out, and slides. (http://en.wikipedia.org/wiki/IMovie)

What are the features?
iMovie '09 (Version 8.0) was released January 2009 as part of the iLife '09 package.  It includes basic video effects (such as fast/slow motion and aged film) and image stabilization as well as travel map functions for marking locations where a video was shot. iMovie '09 also introduced simple implementations of more advanced features such as picture-in-picture and green screening. It also improved editing (with a precision cut editor and a clip trimmer), improved support for hard drive based cameras (Such as the Flip Mino), added some new titles and transitions, and added full iDVD. IMovie also added a Full-Screen Library Browser so that you can find and browse all of your videos in one place. (http://en.wikipedia.org/wiki/IMovie)

What are the intended purposes of the developers?
iMovie on the Mac is for editing your unedited movies that you may have filmed on a video camera. You can cut out parts, and add some things and then you have a great movie from the movie you already had. (http://wiki.answers.com/Q/What_are_iMovie's_uses)

What are some of the possibilities for enhancing learning, knowledge construction and virtual learning communities?  What are the educational advantages of the tool under investigation and particularly for designing and building a virtual learning community? Suppose you are going to design a learning community or teach an online course, how can you integrate the tool in your online instruction?  What educational objective do you intend to achieve through its use?
Teachers can video tape lessons and upload them to a site so that students have access to lecture or activities if they are absent or need more time to go over the content.  (Urben, Ban, & Castaneda, 2009, pg. 106)  Students can use iMovie to create digital movies and publish them to a website or blog almost instantly.  (http://www.apple.com/education/teachers-professors/digital-content-creation.html) Using videos in the classroom allows numerous approaches for conveying, acquiring, and assessing structural knowledge, while simultaneously detailing the prevailing research on such methods.  (Jonassen, Beissner, & Yacci, 1993).  There are multiple mindtools (tools for improving or enhancing cognitive functions or performances of the learner) and techniques that instructors can use to represent knowledge in visual ways and that learners can use to display to instructors what they have learned or are in the process of learning.  Such techniques and tools include advance organizers, categorization schemes, concept mapping and mind mapping.  (Urben, Ban, & Castaneda, 2009, pg. 123)

Your Search or Creation Activities
You may be engaging in at least one of the two activities:  search, create, or both.
If you choose to create something, like creating and publishing a podcast, describe your creation experience with that tool, or even better showcase your creation by attaching a sample or a link to the website.
In the previous section I detailed how I created and embedded a video of my son onto my wikipage.  Please follow the link to see the video.

Educational Use
Are there issues that we, as instructors or instructional designers, need to address when integrating such a tool for instructional or training purposes?  You may contextualize the discussion in your specific instructional setting (e.g., professional teacher development.)
Apple offers many professional development opportunities for both teachers and students to learn to use iMovie effectively in the classroom.  The following list names just a few of the tutorials offered online at http://www.apple.com/education/leaders-administrators/professional-development.html. 

Professional Development
The Apple Professional Development team works with schools and universities to help faculty members apply technology in innovative ways to any discipline or subject. Educators can choose from several hands-on workshops that will not only help them master the latest digital tools, but also guide them in developing media-rich content, curriculum ideas, and student assignments. All workshops address ISTE National Educational Technology Standards. Led by former educators, the workshops are tailored to build on your team’s current skill level and can be held onsite at your institution.

Funding
A variety of funding is available to help your school purchase the Apple hardware, software, and Professional Development services you need to build the digital learning environment you want.

More ways to learn
Professional Development workshops are just the start. Apple makes it easy for your faculty to grow more confident with technology in a number of ways, including:
·      Video tutorials on Apple.com, which share useful tips on everything from making a movie to creating a pod cast.
·      Education tutorials on Apple.com, which walk you through the powerful features of the Mac and show how they can help in the classroom—from simplifying classroom work flow to sharing student work to seamlessly integrating rich content from a variety of media.
·      One to One personal training, available at the Apple Retail Store, provides focused and affordable instruction on any Apple application and can help educators put together digital media–based assignments or classroom presentations.

K-12 Curriculum Collections
Apple works closely with educators to select the best third-party applications for learning math, science, language arts, and other core subjects. These new collections of educator-endorsed products are thoroughly vetted by Apple to save you the time and cost of sorting through all the choices by yourself. The applications are chosen for their ability to help you individualize instruction, address a variety of learning styles, and create highly interactive classrooms.

Early Learning
This suite of applications helps students in the primary grades develop beginner’s skills in reading, math, science, research, and geography. It also includes products that can inspire student creativity and help students who are learning English to develop language and reading skills.

Upper Elementary
For students in grades three through five, this collection of applications helps develop fundamental math skills, strengthen reading and writing abilities, build an understanding of science concepts, and boost creativity and critical thinking.

Middle and High School Language Arts
These applications help students improve their writing skills and reading comprehension, increase their vocabulary, and publish their written work.

Middle and High School Math and Science
This collection of applications helps students develop conceptual knowledge of higher mathematics. It also promotes science inquiry and problem solving. A variety of research, organizational, and communication tools are included.
(http://www.apple.com/education/leaders-administrators/professional-development.html)

Make sure you refer and cite the relevant chapters from the textbooks, and additionally, other reading materials I have provided or you have found.


References
Apple - Education - Leaders & Administrators - Professional Development. (n.d.). Apple. Retrieved March 9, 2010, from http://www.apple.com/education/leaders-administrators/professional-development.html
Apple - Education - Teachers & Professors - Digital Content Creation. (n.d.). Apple. Retrieved March 9, 2010, from http://www.apple.com/education/teachers-professors/digital-content-creation.html
Ban, R., Castaneda, M., & Erben, T. (2008). Teaching English Language Learners through Technology (Teaching English Language Learners Across the Curriculum) (1 ed.). New York: Routledge.
Bonk, C. J., & Zhang, K. (2008). Empowering Online Learning: 100+ Activities for Reading, Reflecting, Displaying, and Doing. San Francisco: Jossey-Bass.
Constructivism (learning theory) - Wikipedia, the free encyclopedia. (n.d.). Wikipedia, the free encyclopedia. Retrieved March 8, 2010, from http://en.wikipedia.org/wiki/Constructivism_(learning_theory)
DeVries. (2001). Developing Constructivist Early Childhood Curriculum: Practical Principals and Activities (Early Childhood Education, 81). New York: Teachers College Press.
Devries, R., Edmiaston, R., Hildebrandt, C., Sales, C., & Zan, B. (2001). Developing Constructivist Early Childhood Curriculum: Practical Principals and Activities (Early Childhood Education Series (Teachers College Pr)). New York: Teachers College Press.
Eide Neurolearning Blog: Brain of the Blogger. (n.d.). Eide Neurolearning Blog. Retrieved November 5, 2005, from http://eideneurolearningblog.blogspot.com/2005/03/brain-of-blogger.html
Richardson, W. (2008). Weblogs:  Pedagogy and Practice. Blogs, Wikis, Podcasts, and Other Powerful Web Tools for Classrooms (Second Ed ed., pp. 17-28). California: Corwin Press Inc.,U.S..
WikiAnswers - What are iMovie's uses. (n.d.). WikiAnswers - The Q&A wiki. Retrieved March 9, 2010, from http://wiki.answers.com/Q/What_are_iMovie's_uses
iMovie - Wikipedia, the free encyclopedia. (n.d.). Wikipedia, the free encyclopedia. Retrieved March 9, 2010, from http://en.wikipedia.org/wiki/IMovie

APA formatting by BibMe.org.