Reflection Summary 2
Heath and Luff (1991, 1992) found that online educational systems today have been built on the basis of bi-directional video-mediated teleconference systems. In other words, views of a lecturer’s face and/or learning material are transmitted to the learners’ sites, and vice versa. However, when a teacher talks and the students listen, meaning is gathered not only by words but also through voice inflections and body language. Total understanding of meaning is hard to accomplish when participating in a conventional, video mediated, classroom setting. (Kato, Yamazaki, Suzuki Kuzuoka, Miki, and Yamazaki, 2002)
Chapter 10 dealt with possible solutions with the prevailing systems used for conducting online classes. The author's of the study showed that the systems used today for video conferencing are “not sufficient for conducting collaborative learning where nonverbal interaction is crucial although they may be acceptable for an educational situation such as a lecture” (Kato, et al., 2002, p. 410) Minneman (1990) and Ishii & Kobayashi (1992) found more problems for using video mediated classrooms when they stated that “flat, work-support systems used in computer-supported cooperative work do not transmit hand gestures and eye contact”. CSCW’s do not support spatial activities. Kato et al. developed a study in which the purpose is not only to “point out the physical limitations of these CSCW systems but to try to clearly delineate the intrinsic limitations so that an environment in which distant people talk as if in a close face to face conversation can be created. (Kato et al., 2002, pg. 410.) The "body-metaphor concept", in which multiple camera's and monitors are used to show the speaker and the listeners faces, hands, and the objects in which they are using to present the lecture, was developed to analyze the instruction “in a primary face-to-face situation to see how an instructor and learners positioned themselves during instruction” (Kato et al., p. 411).
The on-line learning community in which this study was based is a Knowledge-Based Learning Community as described by Margaret Riel and Linda Polin. The Knowledge-Based Learning Community construct, use, reconstruct, and reuse knowledge in deliberate continuous cycles” (Scardamalia & Brewer, 1994; Bereiter, 2001; Hewitt) These communities seek to advance the collective knowledge in a subject or field of inquire, and to do so in a way that supports the growth of each of the individuals in the community .(Scardamalia et al., 1994) In this case, coming up with an on-line video course in which interaction and collaboration occur in a natural way and in which the “spatial arrangement of functional resources originating from body part functions becomes a fundamental issue” (Kato et al., 2002, p. 421) Components of this type of learning community are:
Knowledge-Based Learning Communities
Community Dimensions | Practice-Based Learning Community |
Membership | Membership is defined by credentials as knowledge-builders. Members may or may not know each other personally. Strong identity with the knowledge-building endeavor. |
Task Features and/or Group Goals | Evolution of the knowledge base through current use and for future users. Focus on validation knowledge, e.g., through peer review of cycles of generation of knowledge products. Focus on learning how to learn, or learning how to strengthen or counter ideas or arguments. Shared interest in development of the community. |
Participation Structures | Long-term commitment to construct and reconstruct knowledge base. Organized and defined by the tasks of production of intellectual work. |
Reproduction and Growth Mechanisms | Construction of a shared language for characterizing group work. Development and evolution of a set of procedures for evidence and interpretation that are passed from one group to the next. Interchanges with similar knowledge-building learning communities. |
(Riel & Polin, p. 33)
Based on a normal classroom lecture environment, the investigators were interested in seeing how the learners positioned themselves during instruction. When the instructor pointed to an object several things were observed to be important to the success or failure of the lecture:
- the learners should be able to see the instructor's pointer
- the instructor should be able to see that the learners are orienting themselves toward the object as well as the pointer while they are watching his/her pointing
- the instructor should be able to reassure the learners by actions or words that the instructor is aware of the learners' orientation and when the learners intend to draw the instructor's attention to initiate a conversation with him/her
- the learners should be able to see the instructors face and
- the instructor should be able to notice the learner's orientation toward himself/herself. (pg. 411)
The experiment was conducted with four groups with each group consisting of one instructor and two learners. All subjects were university students. The experimenters taught some of the students to play the role of instructors. An experimental session for each group took one hour, during which both patterns were tried. While conducting the experiment, the learners' site had three cameras and three monitors. The instructors' site had two cameras and three monitors. One room had face-to-face metaphor in which a traditional teleconference based distance education system was in place. The front of the room had the face to face view and the hand gesture view. The work monitor was placed in the back of the room. The other room was set up based on the body metaphor concept with the face to face view was in front, the hand gesture and work screen were placed at the back.
It was concluded that by using the body metaphor concept, in which the learners had proof that the instructor was aware of their orientation, and that by being able to see not only where the instructor was pointing, but also what he was pointing toward, that there seemed to be a better balance between the understandability and the richness of communication resources. The learners were better able to attend to all 5 areas (mentioned) above that contributed to a successful online collaboration session.
I have decided to build an online classroom on the moodle.org website. The purpose of this online learning community is to prepare my 9th grade students for the End of Instruction test in Algebra I. The purpose of the ACE Algebra I End-of-Instruction test “is to measure Oklahoma students’ level of proficiency at the end of instruction in Algebra I. On the ACE Algebra I End-Of-Instruction (EOI) test, students are required to respond to a variety of items linked to the Algebra I content standards identified in the Priority Academic Student Skills (PASS). Each Algebra I test form will test each identified content standard and objective as listed below. The following content standards and objectives are intended to summarize the knowledge as identified in PASS”. (ACE Algebra I EOI Test Specifications)
I will be able to determine whether or not the online learning community is successful by looking at the scores of my students on the ACE Algebra I End of Instruction test to determine if they scored proficient or need more intense remediation. I will also incorporate online lessons, quizzes, and tests to help me monitor their progress throughout the year.
“Moodle is a learning management system developed by educators and offers many channels for differentiated learning activities. Faculty can upload documents, assignment instructions, links to web sites and media. In this secure, password protected environment, learning can be extended beyond the limitations of a traditional classroom setting through chat sessions, discussions, collaboration spaces, quizzes, surveys and more.” (http://fcpe.adelphi.edu/moodle/introduction/).
Moodle includes a constructivist and social constructionist approach to education, emphasizing hands on learning experience in which learners (and not just teachers) can contribute to the educational experience. However, it is also in line with the accountability-focused ideas about education, such as with No Child Left Behind Act, in which learning outcomes, not necessarily teaching techniques, educational value, or pedagogy, are stressed.
Activity Theory:

(information.net)
Based on Vygotsky’s Theory of Cognition and Lave’s Situational Learning Theories, Activity Theory emphasizes social factors and interaction between students and their environments and attempts to explain why the principle of tool mediation plays a central role within the approach. Tools (lessons and activities) are created and transformed during the development of the activity itself and carry with them a particular culture - the historical remnants from that development. So, the use of tools is a means for the accumulation and transmission of social knowledge. It influences the nature, not only of external behavior, but also of the mental functioning of individuals. (http://carbon.ucdenver.edu/~mryder/itc_data/act_dff.html)
These are the specific tools used by Moodle.org.
- Promotes a social constructionist pedagogy (collaboration, activities, critical reflection, etc)
- Suitable for 100% online classes as well as supplementing face-to-face learning
- Simple, lightweight, efficient, compatible, low-tech browser interface
- Easy to install on almost any platform that supports PHP. Requires only one database (and can share it)
- Full database abstraction supports all major brands of database (except for initial table definition)
- Course listing shows descriptions for every course on the server, including accessibility to guests.
- Courses can be categorized and searched - one Moodle site can support thousands of courses
- Emphasis on strong security throughout. Forms are all checked, data validated, cookies encrypted etc
- Most text entry areas (resources, forum postings etc) can be edited using an embedded WYSIWYG HTML editor
(http://docs.moodle.org/en/Features)
The design and development of Moodle is guided by “social constructionist pedagogy which includes:
Constructivism: People actively construct new knowledge as they interact with their environment. Constructionism: Learning is particularly effective when constructing something for others to experience. Social constructivism: Collaboratively creating a small culture of shared artifacts with shared meanings. (http://docs.moodle.org/en/Philosophy)
There are several design features of moodle.org that make it an easy website for students to use:
· Promotes a social constructionist pedagogy (collaboration, activities, critical reflection, etc)
· Suitable for 100% online classes as well as supplementing face-to-face learning
· Simple, lightweight, efficient, compatible, low-tech browser interface
· Easy to install on almost any platform that supports PHP. Requires only one database (and can share it).
· Full database abstraction supports all major brands of database (except for initial table definition)
· Course listing shows descriptions for every course on the server, including accessibility to guests
· Courses can be categorized and searched - one Moodle site can support thousands of courses
· Emphasis on strong security throughout. Forms are all checked, data validated, cookies encrypted etc
· Most text entry areas (resources, forum postings etc) can be edited using an embedded WYSIWYG HTML editor
(http://docs.moodle.org/en/Features)
(http://docs.moodle.org/en/Features)
The overall Moodle package gives facilitators a variety of tools to put together a classroom that can meet the needs of the individual learning styles and preferences in their classrooms.
References
Heath, C., & Luff, P. (1993). Technology in working order: studies of work, iInteraction, and technology, Graham Button (ed), Routledge, London, 1,93, pp 35-54.
Ishii, H., & Kobayashi, M. (1992). Clearboard: A seamless medium for shared drawing and conversation with eye contact. Proceedings of CHI’92, (pp. 525-532) ACM.
Kato, H., Yamazaki, K., Suzuki, H., Kuzouka, H., Miki, H., & Yamazaki, A. (2002). Designing a video-mediated collaboration system based on a body metaphor. CSCL 2: Carrying Forward the Conversation (Computers, Cognition, and Work) (1 ed., pp. 409-423). Mahwah, NJ: Lawrence Erlbaum.
Moodle Tutorials: Moodle Introduction. (n.d.). Faculty Center: Adelphi University. Retrieved March 26, 2010, from http://fcpe.adelphi.edu/moodle/.
Networked Learning Conference 2010. (n.d.).Networked Learning Conference 2010. Retrieved March 26, 2010, from http://www.networkedlearningconference.org.uk.
Riel, M. and Polin, L. (2004). Online learning communities: Common ground and critical differences in designing technical environments. In Barab, S. A., Kling, R., and Gray, J. H., editors, Designing for Virtual Communities in the Service of Learning, pages 16-50. Cambridge University Press, Cambridge.
Scardamalia, M. & Bereiter, C.(1994). Computer support for knowledge-building learning communities. The Journal of the Learning Sciences, 3(3), 265-283.
Tang, J., & Minneman, S. (1990). VideoDraw: A video interface for collaborative drawing. Proceedings of CHI’90, 313-320.
Riel, M. and Polin, L. (2004). Online learning communities: Common ground and critical differences in designing technical environments. In Barab, S. A., Kling, R., and Gray, J. H., editors, Designing for Virtual Communities in the Service of Learning, pages 16-50. Cambridge University Press, Cambridge.
Moodle Tutorials: Moodle Introduction. (n.d.). Faculty Center: Adelphi University. Retrieved March 26, 2010, from http://fcpe.adelphi.edu/moodle/.
Networked Learning Conference 2010. (n.d.).Networked Learning Conference 2010. Retrieved March 26, 2010, from http://www.networkedlearningconference.org.uk.
Philosophy. (n.d.).http://docs.moodle.org/en/Philosophy. Retrieved March 26, 2010, from docs.moodle.org/ed/Philosophy.
Oklahoma State Department of Education . (n.d.). Oklahoma State Department of Education. Retrieved March 26, 2010, from http://sde.state.ok.us/.
Ryder, M. (n.d.). What is Activity Theory.http://carbon.ucdenver.edu/~mryder/itc_data/act_dff.html. Retrieved March 26, 2010, from carbon.ucdenver.edu/~mryder/.
