A community is defined by dictionary.com as “a social group of any size whose members resides in a specific locality, share government, and often has a common cultural and historical heritage or sense of identity”. Renninger and Shumar add to this definition by stating “people in physical communities share concerns, resources, quality of life, help, and so forth. (Renninger & Shumar, 2002, pg. 6) Burbles, 2000; Fisher, 1982,; Wellman, 1999a give this definition of a community: “Communities are composed of people who live close to each other, who freely share companionship, goods, services, and support of all kinds to other member of the community. (Haythornthwaite, 2002, pg. 159) Riel and Polin describe community “as a multigenerational group of people, at work or play, whose identities are defined in large part by the roles they play and relationships they share in that group activity. The community derives its cohesion from the joint construction of a culture of daily life build upon behavioral norms, routines, and rules, and from a sense of shared purpose”. (Riel & Polin, pg. 18)
What is a virtual community?
A virtual community is defined by dictionary.com as “a group of people who interact via Internet Web sites, chat rooms, newsgroups, email, discussion boards or forums; also called an online community”. In a virtual community, relationship is typically defined not by proximity but by contents of individual interest – classes of objects, ideas or events about which participants have differing levels of both stored knowledge and stored value (Renninger, 2000) (Renninger & Shumar, 2002, pg. 6) Riel and Polin further expand the definition of community as “a social group in which learning is an intentional, explicit goal. (Riel & Polin, pg. 17)
What are the key characteristics of a virtual community?
Some key characteristics of a virtual community include the “adherence to common goals, membership requirements, hierarchy and roles, shared history, common meeting place, social construction of rules and behaviors, and enactment of rituals (Bruckman, 1998; Renback, 1999; Jones, 1995, 1998; Kollock & Smith, 1999; McLaughlin et al., 1995; Mynatt et al., 1998) (Renninger & Shumar, 2002, pg. 163)
Riel and Polin base their definition of virtual communities on four dimensions of community: membership, task features and learning goals, participation structures, and mechanisms for further growth and reproduction. (Riel & Polin, pg. 19)Membership: Who joins? How do they find their way to the group? What is the life cycle of their participation in the group? What sort of differentiation, if any, exists among members? Task Features/Learning Goals: Groups come together for a purpose. In some instances, the group may be explicitly tasked with a product to develop or an activity to complete. For others, the group is simply engaged in joint activity as part of some larger enterprise.Participation Structures: A critical distinction among groups arises from the formal or informal means of group members with access to the full range of community activity, for example, tools, events, history, and other members. Furthermore, groups differ in the opportunities they afford members to participate in a variety of way. Some communities are very open to and supportive of shifts in members’ roles and identities in the group.Reproduction and Growth Mechanisms: These are the means by which the community grows and the mechanisms by which the community continues to exist independent of members who might join or leave the community. (Riel & Polin, pg. 20)
2. Why do we need to build and design a virtual community?
We build and design virtual communities to aid in the exchanging of information, network among people with similar goals and ideas as ourselves, seek out and provide social support, and plan working environments. Members of the community rely on timely deliverance of current information. This requires that the members of the group be committed to the community. They need to be willing to support other members of the community in a computer assisted, collaborative, learning situation. These communities allow individuals who are distributed geographically from each other and the institution offering the program to work together. These members need to be able and willing to share and add information to the community. Virtual community members also join communities looking for companionship, emotional aid, advice, sharing of goods and services and to promote well-being. And finally, members of virtual communities plan work, allocate tasks, and coordinate joint efforts to sustain these communities. (Chapter 6, Building Virtual Communities)
How are virtual communities related to learning?
Virtual communities can be based on Lave & Wenger’s Theory of Situated Learning. The principles of this theory are that knowledge needs to be presented in an authentic context and that learning requires social interaction and collaboration. (Lave & Wenger, 1991)
Virtual communities also use the theoretical framework of Vygotsky’s Social Development Theory. He states that “social interaction plays a fundamental role in the development of cognition. All higher functions originate as actual relationships between individuals”. (http://tip.psychololgy.org/vygotsky.html)
Vygotsky believes that cognitive development is limited to a certain range at any given age and that full cognitive development requires social interaction.
An example of this is EIPT 6433. Not only are we learning about virtual communities by actually being in one, we are also interacting socially and collaborating weekly with other students in the class and the instructor teaching the class. Dr. Ge provides guidance for our weekly post, offers feedback on best practice, and then gives us the opportunity to fix any mistakes that we might have made. We are learning by doing. We are experiencing working with Blogs, not only for academic posting, but also for social posting. We are not just reading about the subject, but actually getting to use the information we are learning about.
3. What are the factors influencing the success or failure of an online community?
According to Riel & Polin, communities are not always healthy contexts of close interpersonal relationships. Communities must be able to accommodate change or variation. Sometimes a community can be too scattered and isolated to the point that members are unable to interact with each other or sequestered from community cultural resources. In this case, the members may be unable to develop common practices or shared values. A community can become unstable if the identity or purpose becomes unclear or contested. Learning communities need to be able to attract new members if it is going to be able to continue and develop. If a community becomes dormant because member ship becomes static, there is no evolution of the system, the activities or the roles that support it. In these cases, learning is more problematic and limited. In other words, simply labeling a group of people as a community neither ensures that it functions as one, nor that it is a beneficial, cohesive unit in which learning will take place readily. (Riel & Polin, pg. 18)
Caroline Haythornthwaite asks the question “Are CMC’s (Computer Mediated Communications) an appropriate means for building learning communities: based on reduced cues on one hand and increased connectivity on the other, increased participation and inclusiveness but the potential for misrepresentation and antisocial behavior, and reduced communication richness but committed participants engaged in the rules and behaviors of their online community? After reading the Case Studies in CSCL2, I think this is a question that has to be asked on an individual basis. CMC’s can be successful if the proper attention is paid to the community at the startup and if the community is dedicated to the community during its lifetime.
What are some of the practical considerations for the context when designing and building a virtual learning community?
Design considerations are general guidelines for creating effective communities. (Cuthbert, Clark, & Linn, Building Virtual Communities, pg. 215) The Building Virtual Communities textbook illustrates four design considerations for creating successful learning communities:
- Support the actual practices and daily tasks of the participants,
- Collect experiences and represent them in an accessible and equitable manner,
- Provide a framework to guide the learning process,
- Represent the identities of the community members.
This design framework is based on the Scaffolded Knowledge Integration Framework inspired by the Social Development Theory by Vygotsky and the Cognitive Apprenticeship Theory which states that students are apprentices. Practices and patterns of participation are modeled by the teacher and, in turn, by students and their peers. (Brown, 1992) (Cuthbert, Clark, & Linn, 2002, pg. 216) Using this frame work students a) make the process of thinking visible, b) make science accessible, c) encourage students to learn from each other, and d) foster lifelong learning. (Cuthbert, Clark, & Linn, 2002, pg. 216) An example given is the need to collect experiences and represent them in an accessible and equitable manner is closely related to making thinking visible and encouraging students to learn from each other. (Cuthbert, Clark, & Linn, 2002, pg. 216) This theory also stresses the coordination and integration of ideas as well as encouraging different paths for learning by mixing hands on earning with online discussions and modeling tools. ((Cuthbert, Clark, & Linn, 2002, pg. 218)
Works Cited
Building Virtual Communities: Learning and Change in Cyberspace (Learning in Doing: Social, Cognitive and Computational Perspectives). New York: Cambridge UP, 2002. Print.
CSCL 2, carrying forward the conversation. Mahwah, N.J: Lawrence Erlbaum Associates, 2002. Print.
Riel, Margaret, and Linda Polin. Online Learning Communities. Print.
"TIP: Theories." Theory Into Practice (TIP). Web. 25 Feb. 2010. http://tip.psychology.org/lave.html.
"TIP: Theories." Theory Into Practice (TIP). Web. 25 Feb. 2010.